#ifndef Fence_H
#define Fence_H
#include "Object.h"

class Fence : public Object{

	Uint32 color;
public:
	Fence(SDL_Surface *screen = NULL/*Kieu Du Lieu cua thu vien SDL*/): Object(screen){ setType(KindOfObject::kFence); };
	Fence(Game *game, const char *pathImage, double scaleRate);
	void setColor(Uint32 color/*Kieu Du Lieu cua thu vien SDL*/){ this->color = color; }
	void draw();
};

#endif